Sacred Arrows
This is my submission for DT3014 Project 1. The goal of this project is to design a game without any words in it. Thus, there cannot be any tutorials or instructions given, and the player must be able to intuit how to progress through the levels naturally and by themselves. Therefore, I chose a puzzle-solving platformer where the player must use arrows of different kinds to solve puzzles.
I predict that I spent approximately 50~ hours on this project.
While I was able to get a lot of the core mechanics in place in time for the presentation, namely all the different arrows, puzzles associated with the arrows and the arrow selection system, the game was very unpolished. It felt more like a beta for a full game rather then the full game itself. If I ever revisit it, I shall focus more on quality then quantity.
Coding and graphics are done by me.
Sound Effects from Ocarina of Time. (https://noproblo.dayjo.org/zeldasounds/).
Background Music is City in the Sky from Twilight Princess.
Status | Released |
Platforms | HTML5 |
Author | Jerrrrrryyy |
Genre | Puzzle |
Made with | Unity |
Comments
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I'm excited to try out this new puzzle-solving platformer where I'll have to use arrows of different kinds to solve puzzles and advance through the levels.
You look like the type of person who'd enjoy this jam: WOW JAM
They have a very interesting platform and are even offering prizes xD
Got to the 4th level, pretty fun to strategize. 3rd level's moving platform was a little difficult to hit bc of the freezing arrow's range and dying time though.