Sacred Arrows
This is my submission for DT3014 Project 1. The goal of this project is to design a game without any words in it. Thus, there cannot be any tutorials or instructions given, and the player must be able to intuit how to progress through the levels naturally and by themselves. Therefore, I chose a puzzle-solving platformer where the player must use arrows of different kinds to solve puzzles.
I predict that I spent approximately 50~ hours on this project.
Coding and graphics are done by me.
Sound Effects from Ocarina of Time. (https://noproblo.dayjo.org/zeldasounds/).
Background Music is City in the Sky from Twilight Princess.
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | Jerrrrrryyy |
Genre | Puzzle |
Made with | Unity |
Comments
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Got to the 4th level, pretty fun to strategize. 3rd level's moving platform was a little difficult to hit bc of the freezing arrow's range and dying time though.